This works but i have a feeling i m not doing it the right way.
Draw a grid on floor unity.
The grid will consist of square tiles quads of unit length.
More info see in glossary such as tiles a simple class that allows a sprite to be rendered on a tilemap.
A gameobject s functionality is defined by the components attached to it.
Create a new material set the texture as albedo.
Set the tiling value maybe via a script to object size in meter 1000.
In addition to regular tilemaps a gameobject that allows you to quickly create 2d levels using tiles and a grid overlay.
Unitypackage creating a grid of vertices.
Import the texture into unity.
I ve made a tiledrawer which takes a list of sprites and then randomly picks one of those sprites and draws it in a 2d grid.
Create a new c script and turn it into a grid component that has a horizontal and vertical size.
So how do you make your own mesh.
Will draw 1000 grid cells on that object.
Draw grid on the terrain in unity drawing grid on the terrain is used in lot of game genres rts simulation tower defense etc.
A uv test texture applied to unity s meshes.
When the camera moves over the area the tiles look choppy.
Unity shark unity game development blog.
Here is some very simple extensible solution with following features.
Draw grid on the terrain in unity.
Let s find out by generating a simple rectangular grid.
More info see in glossary unity provides both hexagonal point top and hexagonal flat top tilemaps.
The grid component is a guide which helps to align gameobjects the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
Hexagonal tiles are often used in strategic tabletop games because they have consistent distance between their centres and any point on their edge and neighboring tiles.